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Manual installation of textures and gloves for CS 1.6
#1
Manual installation of textures and gloves for CS 1.6
Attention, for each weapon model you need to install gloves separately!


Unpack the downloaded archive. AT

The archive can be a folder:

"Textures"; - A folder with the textures (gloves).


Inside the folder can be the following files: hands.bmp - the texture of the gloves.

Finger.bmp - texture of fingers.

Skin.bmp - texture of sleeves (hands).


If the name of the files is different, then this is not a glove, you should yourself understand what kind of texture it is and replace it with another texture using the instructions below.


To install new textures / gloves, download the Half-Life Model Viewer.


Install it and run, then follow the instructions:

1.Open the file with the weapon model for which you want to change the gloves with this program (second click on v_ * model> open with ...> overview> and select the EXE file of the downloaded program).

2. At the bottom of the program, select the "Textures" tab.

3. In the drop-down menu, select the file view_glove.bmp.

4. On the right, click "Import Texture" and select the file hands.bmp unpacked from the archive with gloves.

5. Then in the drop-down menu, select view_skin.bmp, click "Import Texture" and select the file skull.bmp.

6. Then in the drop-down menu, select view_finger.bmp, click "Import Texture" and select file finger.bmp.

7. Click the Save Model button, which is located under the "Import Texture" button.

Done. Perhaps some files do not have to be replaced unless they are in the glove file.

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